![]() If you're using Texture Replacer, you could be chewing up a bunch of memory with planet textures. I have instead switched to using mods with DDS tex or converted them myself. I quit using ATM now that KSP supports DDS tex loading stock (they don't eat up RAM just VRAM). Also, a poster implied this was a memory problem (said you should use ATM). Still having issues? Try the Any idea what causes this weird look when Kerbin is facing away from the sun? Still having issues? Try the Proot City Lights DDS conversion here. The kerbin texture looks like 8 bit minecraft blocks in TR. The texture type has been changed to a cube-map with the alpha channels stored in the red/blue/green channels, I guess to put three layers in one cubemap. Hours after post above: I looked closer at EVE and it's just ignoring my cloud texture and reading the default textures with the mod. It doesn't have anything to do with TR (skybox, planet surface, heads, suits). I figured I'd tackle one thing at a time.īTW, any of my textures and configs are free to use anywhere for anything - with or without a credit.Īnd Alt-N is/was the in-game edit shortcut for the EVE config (clouds). At least the new jool and eve cloud textures are dds. I'll probably do a conversion of the clouds to dds since it looks like EVE now supports that. Anyway, I was back here looking for the latest dev version of TR to try that and see if Kerbin will look better when I saw your post. But the clouds look like crap and the planet was all pixelated. I dropped my clouds (kerbin1.png) in EVE and Kerbin (KerbinScaledSpace300.dds) from my Endraxial Pack Reduced, into TR Default. There is a nearby galaxy just above the horizon on the right. It's definitely my skybox and is easily identifiable when clicking start and it rolls to the mun screen. I dropped TR, EVE, and Distant Objects in right away and set the "skybox 2.0 brighter" to 72% max brightness in DO. I had to give it a while after the 1.1 update for most of the mods to be updated. I just today started rebuilding my Kerbal Oinker-Pack. They're free for anyone to use for anything. Feel free to use my KSP images in anything, with or without credit. I just downloaded the 16K x 8K version of the Tycho Catalog skymap. I'll be updating it for 8K after KSP 2 is released. Additionally, don't forget to install EVE as well. I use Distant Object Enhancement to tweak the brightness of the skybox (my settings: dynamic dimming off and 72% max brightness). If you load another texture pack in CKAN that contains a skybox, ensure Oinker's Skybox is loaded last. Some years ago a very kind person upped it to the repository with Texture Replacer as a dependency. The skybox is available for direct download at Spacedock 's Skybox 2.0 Brighter But the easiest way to install it is with CKAN (this is how I install it). Most of you who use my skybox very quickly notice the nearby galaxy that slides into view nestled between two munar hills in the second start screen. I then added a few secret gems to it: a visible nebula, a few galaxies nearby ( on edge and other angles), a pulsar. I adjusted the image to closely resemble what you see when your eyes aren't adjusted for darkness. ![]() It was crafted using the 8K (high-res at the time)Tycho Catalog skymap image of our sky from NASA. I'm happy to say that after many years, Oinker's Skybox is still very popular.
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